Previously, the developers had successfully made DLSS 5 run in Control, and now they have further expanded it to other games.
By Frank Ulom
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Published on August 28, 2026
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3 min read
According to a report by Tom’s Hardware today, following the leak of the
nvngx_dlssnr.dll file for DLSS 5, some developers are attempting to port this technology to more games.
Previously, the developers had successfully made DLSS 5 run in Control, and now they have further expanded it to other games.
The leaked documents, originating from an early access version of NBA 2K27, contain new files for enabling neural rendering. The RenoDX Discord community has become a primary forum for discussion and development regarding porting, with developers using ReShade and RenoDX to load these files and activate neural rendering in other games.
However, the current leaked version has significant hardware limitations; the original nvngx_dlssnr.dll can only run on RTX 50 series graphics cards using the Blackwell architecture. It’s worth noting that the AI models used employ the FP8 data format, and the Ada Lovelace architecture itself has the ability to read and execute FP8 data; therefore, hardware architecture is not the only limiting factor.

According to TechPowerUp, the problem stems primarily from the fact that some CUDA binaries can only be executed by Blackwell GPUs. Because these binaries were not adapted for the previous generation architecture, the original DLLs cannot run directly on RTX 40 series graphics cards.
Subsequently, “Uncle Burrito,” the author of the RTX Remix module, modified the DLL file, identifying the CUDA binary code that was incompatible with Ada Lovelace and replacing it with a version that could run on the Ada architecture, thus enabling DLSS 5 to run.
Uncle Burrito stated that his main task is to examine the binaries actually called by the DLLs, identify parts incompatible with the Ada architecture, and then replace them with new, compatible versions. He believes that nvngx_dlssnr.dll in NBA 2K27 is likely an early development version, and therefore the corresponding binaries for Ada Lovelace may not have been built at that time.
Tom’s Hardware subsequently verified the patch using an NVIDIA GeForce RTX 4080, confirming that the modified version could run on Ada Lovelace hardware. Currently, other developers in the RenoDX Discord community are also creating more patches.
It remains uncertain whether NVIDIA will officially provide DLSS 5 support for non-Blackwell GPUs. However, the module author has demonstrated that existing DLSS 5 files can run on RTX 40 series graphics cards after adaptation.
Note: For RTX 30 series Ampere and earlier architecture graphics cards, the porting may be more difficult because these GPUs do not natively support FP8.

